SciELO - Scientific Electronic Library Online

 
vol.28 issue5Environmntal Signals Acquisition for an Early Warning SystemPerformance of Functional and Object-Oriented Paradigms in Multicore Architecture: Case Study Haskell-Java author indexsubject indexarticles search
Home Pagealphabetic serial listing  

Services on Demand

Journal

Article

Indicators

Related links

  • On index processCited by Google
  • Have no similar articlesSimilars in SciELO
  • On index processSimilars in Google

Share


Información tecnológica

On-line version ISSN 0718-0764

Abstract

GOMEZ, Oscar F  and  GOMEZ, Urbano E. Kinematic Simulation of a Line Follower Robot for the Creation of the Programming Videogame Rusty Roads in the Unity Framework. Inf. tecnol. [online]. 2017, vol.28, n.5, pp.55-64. ISSN 0718-0764.  http://dx.doi.org/10.4067/S0718-07642017000500008.

This paper presents the results of a research project for developing Rusty Roads, a videogame that simulates line follower robots in tridimensional, competitive environments. During the software development process, it was necessary to define the key physical factors that could affect the performance of the robot. A real robot was considered to define real parameters for the simulation, and to define discrete equations for simulating the robot in the Unity framework, comparing their accuracy with that of continuous, exact equations specifically developed for this study. This paper presents the process for obtaining and testing those equations, which were the foundations for the successful development of the simulation layer of the videogame and allowed the subsequent creation of its 3D visualization component.

Keywords : video games; simulation; robotics; line followers; mechanics; robot.

        · abstract in Spanish     · text in Spanish     · Spanish ( pdf )

 

Creative Commons License All the contents of this journal, except where otherwise noted, is licensed under a Creative Commons Attribution License