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Información tecnológica

On-line version ISSN 0718-0764

Abstract

GUTIERREZ, Ronald S.; DUQUE, Erika T.; CHAPARRO, Ricardo L.  and  ROJAS, Néstor R.. Learning of the Basic Concepts of Augmented Reality through the Pokemon Go Game and its Possibilities as an Educational Mediation Tool in Latin America. Inf. tecnol. [online]. 2018, vol.29, n.1, pp.49-58. ISSN 0718-0764.  http://dx.doi.org/10.4067/S0718-07642018000100049.

The present study is aimed at identifying the basic learning of Augmented Reality experienced by Pokemon Go players as well as the possibilities observed in Augmented Reality as an educational mediation tool. Therefore, an instrument was designed and applied to a randomized population of users of this game. A qualitative approach with a grounded theory design was followed. This allowed observing that the game generated a basic learning in users, allowing them to understand the basis for its operation. Likewise, different possibilities of using Augmented Reality as a mediating tool in learning processes were identified.

Keywords : augmented reality; Pokemon GO; video games; basic learning.

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