1 Introduction
With the development of information technology, E-commerce has become an important part of modern economic industries and a magnificent growth has been observed in recent years. Many companies added E-commerce models to their operations and began innovative marketing and sales programmes via the Internet [3]. Moreover, handling financial transactions over the Internet has also greatly changed people’s lifestyle, especially in the payment field.
Currently, online mobile payment has become one of the most important smartphone services in E-commerce [41], since mobile payments can lead to customer satisfaction [41], cost reduction [67], competitive advantage [25] and firm growth [71]. Mobile payment enables users to check account balances, transfer money, pay bills and conduct financial management at any time from anywhere [43]. Due to the advances of mobile Internet technology, and the rapid growth in the number of mobile users, making payments for goods, services, and bills via mobile devices is now playing an increasingly important role in our daily life [54]. For example, according to the data of the recently released report, The First Quarter of 2017 China’s Third Party Mobile Payment Market Monitoring Report, China’s third-party mobile payment market size of 18.80912 trillion yuan increased 46.78% [61].
Although Alipay is maintaining the largest mobile payment platform in the China, WeChat payment’s market share has grown from 10% to 40% in the past three years, and it is close to that of Alipay. Tencent released WeChat payment in 2013 and bundled it with WeChat 5.0 so that users could simply click on the item links in the chat window to easily complete payments [8]. Moreover, through the red envelope promotion, WeChat payment attracted more than 8 million users, giving away 3 billion RMB on Chinese New Year’s Eve in 2014 [9]. In 2017, the total number of WeChat red envelopes sent and received was 46 billion, up 43.3% from the previous year [60].
Compared with Alipay, WeChat payment is obviously different due to its social factors. WeChat is currently the most popular mobile social network service application in China. Its number of monthly active users has increased to 549 million, and WeChat payment users also reached 400 million by the end of the 1st quarter in 2015 [10]. Because online payments and using social networks are two of the most popular applications used daily on smartphones, the reasons for WeChat payment’s wide usage deserves in-depth study [50]. There are many techniques in the literature that can be used to analyse such behaviour patterns, and the Technology Acceptance Model (TAM) [12] is one of the leading approaches. In recent decades, researchers have successfully applied the TAM and/or its extended models to explain the users’ acceptance of many information technology-based systems [29]. In the TAM model, several determinant factors, e.g., usefulness, ease-of-use, etc., have been identified as the key influencers of the adoption of certain information systems [13].
In addition to these basic and fundamental factors, there are other variables that also contribute to the popularity of WeChat payment. Many previous studies on the reasons for using social network services and/or mobile payments have been conducted and they can be used to provide inspiration in the social mobile payment analysis. For example, a study by Zhou focuses on trust, flow and satisfaction on the intention to continue using mobile payments [74]. Li et al. studied the influencing factors and the influence mechanism that caused Chinese users to adopt mobile payments based on the TAM model [32]. For the social mobile payment, Guillen et al. analysed the effect of experience on users’ acceptance of mobile payments in social networks with several machine learning methods [19].
In this research, we attempt to explain why people choose to use WeChat payment and to investigate the main determinants. Specially, we propose an extended TAM model and add several additional variables, such as social interaction, enjoyment, trust, etc., to enhance the understanding of people’s intentions when using WeChat payment. The evaluation and validation of the proposed model is conducted by analysing questionnaires accumulated online, and several interesting findings are revealed.
The remainder of this paper is organized as follows. In section 2 we will introduce the background of the TAM model and social mobile payments. Section 3 will present the proposed extended TAM model and list the objectives and hypotheses. In section 4 we will present the data processing and discuss the experimental results. Finally, section 5 concludes the paper and suggests possible future work.
2 Theoretical Foundations and Related Work
In this section, we will briefly introduce the Technology Acceptance Model and also its variants in analysing adoption of information systems. We also further present the basic challenges and analysis in social network based payment.
2.1 Technology Acceptance Model
In the area of information systems, there is a need for researchers to understand the reasons behind the users’ actual usage of IT systems. To solve this problem, many technologies have been proposed, e.g., Technology Acceptance Model (TAM) [12], Unified Theory of Acceptance and Use of Technology (UTAUT) [5], Task-Technology Fit (TTF) [20], etc. The comparison of several common user behaviour analysis models is shown in Table 1. Among these approaches, the Technology Acceptance Model (TAM) has been regarded as the most robust, parsimonious and influential model for making predictions on acceptance and use of new information technologies and systems [47]. During the last decades, TAM has been successfully applied to many research domains and related applications, such as education [14], finance [59], E-Commerce [46], etc. These applications have demonstrated TAM’s capacity and validity in identifying the features that drive success for information systems and their adaptability to work-related needs.
In the earliest TAM model, it is argued that the Actual System Use is predictable by User Motivation, which is also directly influenced by external variables, i.e., system’s features, capabilities and so on [12]. It is further suggested that User Motivation consists of two influential factors, i.e., Perceived Ease of Use and Perceived Usefulness, which can explain the Actual System Use, as shown in Figure 1. In this TAM model, the Behaviour Intention, which is influenced by Perceived Usefulness and Perceived Ease of Use, is the major determinant for a user to accept or reject a certain system. Furthermore, Perceived Usefulness and Perceived Ease of Use will be affected by several external stimuli. Davis finally hypothesized that Perceived Usefulness and Perceived Ease of Use are the most important beliefs for a user to make the decision of acceptance of the system or not. Since the TAM model was first proposed, it has been gradually refined and several other variables are included in the original TAM model, such as Behavioural Intention [13]. Because the TAM model has evolved into a leading model for predicting and explaining information systems acceptance, it is believed the TAM model is also appropriate to analyse the social network based mobile payment tool’s popularity.
2.2 Social Network Based Mobile Payment Analysis
With the development of the Internet and E-commerce, online payment has rapidly developed and has become an important part of E-commerce since it makes online trading more convenient and decreases the operational risks [45]. Many studies have been conducted to analyse the factors influencing online payment to further improve its performance. For example, He et al. studied a basic online payment model and the relationship between online payments with electronic credit cards, electronic cash and electronic checks. They found that the current payment was still a weak link because of the risks to security and credit [23]. In the studies by Gao and Guo, they discussed the operational risk of e-banking in China and then suggested that the banks should prepare sufficient cash every year for the operational risk, which was calculated from their model [17].
Currently, online payment services are not only used via the computer. They are also becoming popular on mobile devices, especially on smartphones. Mobile online payments increase the convenience of E-commerce for people trade anywhere they want. Moreover, with the privacy of mobile phones, people began trusting the payment services more [40]. From the studies by Kim et al., they combined users and systems together to discuss the intention factors for using mobile online payments. Interestingly, they found that the main factors were different between early adopters and late adopters because of the need for creativity [26]. Mallat concluded that the mobile payment advantages were affected by the mobile technology, the use circumstance and situational factors. Moreover, he emphasized the importance of compatibility and trust factors on the diffusion of a new payment system [38]. Similarly, Yang et al. designed a new mobile payment pattern by establishing a trusted relationship layer by layer and advocating a stratified extension to supply a better co-ordination channel and security control mechanisms [69]. Schierz et al. conducted a survey and suggested that compatibility, individual mobility, and subjective norms were the three most important factors influencing consumer acceptance of mobile payment services [53].
Apart from mobile payments, we also focus on another field, social network services on mobile devices, such as Facebook, Twitter, WeChat and others. With the high-speed development of mobile Internet, mobile social network platform oriented applications have received rapid and diverse promotion. Many studies investigating how people use social network have been conducted. For example, Xie conducted an experimental study on teenagers and found that mobile-based personal talking acts as a moderating role in SNS (social network sites) [66]. Klein et al. summarized that the personal activity status of key members was highly correlated with their structural centrality measures. Therefore, friends might always make similar choices and behave similarly [27]. Zhang et al. designed the MMSN architecture, including privacy of the content query, trust-based service evaluation, and privacy-preserving content filtering, to decrease the conflict between sharing and privacy [73].
From the discussion above, it is clear that mobile payment services and social network services are both important products on mobile devices and change our lives every day. If we combine them, what will happen? The WeChat Payment is a good example of this idea and has attained initial success. In fact, social networks are very useful when generalizing services, including E-commerce services. Singh and Jasmine supplied a new view regarding mobile phones, suggesting that it is a powerful device for uploading and consuming content. They argued that both personal interest and social networks would influence mobile services, including payment services [55]. Liebana-Cabanillas et al. supplied a modification of the classical technological acceptance models (TRA and TAM) to analyse users’ acceptance of mobile payments in the virtual social network. They discovered that the acceptance process of online payment had a large influence on the diffusion of mobile payment systems on the virtual social networks (VSN) [33].
3 Methodology and Hypotheses
A social network based on a mobile payment platform is a new type of service for people to conduct financial transactions on their mobile phones. In China, though Alipay is currently the most popular mobile online payment service, when WeChat released its WeChat payment service, the new service immediately and quickly seized the market and increasingly developed [60]. One of the influential reasons is that WeChat is the most popular mobile app based on social network service and WeChat payment is integrated into its main interface [24]. Different from other online payments, financial activities between friends occupy a large proportion of WeChat payment transactions. Therefore, the biggest difference between Alipay and WeChat payment is the social perspective.
In this research, we will use WeChat payment as the case study to examine the relationship between a social network and online payments. This paper proposes an extended TAM model with some additional factors to perform the analysis. The basic TAM model includes three factors, which include the perceived ease of use (PEOU), perceived usefulness (PU), and behaviour intention (BI) [12]. Moreover, since trust is the foundation of financial transactions, ensuring the financial security is very important to people’s choices regarding online payments [75]. Different from other online payment services, WeChat payment applies some interesting activities to improve the users’ enthusiasm [72]. Therefore, perceived enjoyment (PE) is a new and important factor added to the model. As a mobile service, use context (UC) is also a necessary factor that should be added in the model to show the effect of the use situation and technology support [16]. Furthermore, considering the advantage of WeChat platform in social activities, we added social interaction (SI) to the proposed model. The conceptual framework is depicted in Figure 2 and all factors and related hypotheses will be described in detail in following subsections.
3.1 TAM
Davis argued that the core constructs of the TAM model are perceived usefulness (PU) and Perceived ease of use (PEOU) [12]. Both constructs have been consistently shown to have a significant impact on technology adoption [12]. Moreover, tracing the impact of external factors on internal beliefs, attitudes, and intentions is the key aim of the TAM model. Therefore, to fit the development of social network based mobile payments, we developed new meanings for the basic factors of the TAM model.
PU is defined as the degree to which a technology is perceived as providing benefits in performing certain activities [13]. Based on the function of WeChat payment, PU can be defined as various innovations since it reflects the influence on our lives and habits by the service.
PEOU is defined as the extent to which a technology is perceived as being easy to understand and use [13]. With the user experience, in this experiment, PEOU stands for easy-learning and easy-operating [1]. We hypothesized that both of PU and PEOU reflect the users’ behaviour intention. PEOU also indirectly influences intention through perceived usefulness. Consequently, the following hypotheses are proposed:
H1. Perceived usefulness (PU) positively influences the behaviour intention (BI) to use WeChat payment.
H2. Perceived ease of use (PEOU) positively influences the behaviour intention (BI) to use WeChat payment.
H3. Perceived ease of use (PEOU) positively influences the perceived usefulness (PU) of using WeChat payment.
3.2 Trust
Trust is the most important foundation for financial transactions, especially in the E-commerce area [18]. Since there is high uncertainty and perceived risk associated with using mobile devices, we should consider trust (TR) as an important factor being integrated into the proposed model. In E-commerce applications, the trust degree mainly depends on the reliability [68] and the technology security [48] of the system. Moreover, the relationship and credit records of the participants will also affect the trust degree. When using the WeChat payment service, the users will be asked to add their personal information and credit card information. Users may worry about privacy risks, financial risks, time risks, etc. As a result, the greater the perceived risk, the lower the consumer's trust in WeChat payment [6]. Furthermore, trust also depends on the reliability of the users’ financial partners [28]. Since trust may change the user’s awareness of a mobile payment service and judgement on the usefulness [63], we formed the following hypothesis:
H4. Trust (TR) positively influences the perceived usefulness (PU) of using a social network mobile payment.
3.3 Perceived Enjoyment
Perceived enjoyment (PE) is a new consideration for E-payments since it has an extremely important influence on social network services. PE is a typical intrinsic motivator, which will play an important role in computer usage [62]. For example, when Wang et al. studied the students’ use of blogging, they considered perceived enjoyment (PE) as the most important factor [62]. Moreover, if the users can obtain enjoyment from one service, their attitude towards adoption will be positive. If there are two similar services, people always prefer the one that is enjoyable [37]. Combined with the social network service, perceived enjoyment (PE) is a promotion of the connection initiative.
In this research, perceived enjoyment (PE) reflects the pleasant experience of using the service, especially with some interesting functions and activities. One of the most interesting and popular activities of WeChat payment is the new year red envelope. This activity is born from a traditional practice of the Chinese Spring Festival. Chinese people normally give a red envelope to children to show best wishes for the new year. Usually, they place some money in the red envelopes and send them when they celebrate the new year together. From 2014, WeChat payment released a function allowing people to send red envelopes to others by using WeChat payment. With this activity, users could send red envelopes to special people online with a message. Moreover, they could send a large red envelope to many friends, and friends could randomly receive some money. This activity spread quickly among Chinese people. Friends used it for enjoyment and sent wishes. Therefore, we made the following hypothesis:
H5. Perceived enjoyment (PE) positively influences the perceived usefulness (PU) of using a social network mobile payment.
3.4 Use Context
The Use Context (UC) is the environment where the technology is used and can be further divided into the hardware environment and the software situation [42]. The hardware environment stands for the time and space where a particular action is taken. The software environment includes mobility and compatibility [26]. In fact, many studies have examined the use context (UC) factor effect on mobile services. For example, Mallat et al. noted that the mobility, including time and place independent service access, could reduce the limitations of the devices and played an important role in the promotion of mobile services [39]. In this research, UC is considered the use environment and technology of mobile phones, which is changing quickly through the updates to smartphone technology. The software situation relates to the lifestyles of users and tends to vary regarding the unique nature of the mobile service in question [34]. In this research, it may include the context of a daily habit when we engage in E-commerce transactions, the specific functions offered by the service, etc.
As many contextual situations may reflect the user’s experience with social network mobile payments, our study focused on multiple WeChat payments using situations which affect users’ perceived experiences. For example, sometimes a user needs to make a transaction urgently but does not have cash and no ATM machine is available. He can use the mobile payment to solve this problem without the limitations of external devices. This situation may improve the user’s experience of the convenience of the service and directly affect a user’s behaviour.
It is the same as some other users’ perceived experiences. Lubomski and Krawczyk used the Trustand Context-oriented Role Based Access Control (TCoRBAC) model to find the relationship between contextual items and user trust levels regarding the Internet system [35]. Users’ trust of online payment depends on the economic security protection level, which is included in the software environment of the use context. Additionally, a safe operating environment is very important to avoid the risk of revealing a user’s information. Moreover, a comfortable user experience regarding mobility and compatibility will influence the user’s enjoyment experience. Hence, the hypothesis is posited as follows:
H6. Use context (UC) positively influences the perceived ease of use (PEOU) of using a social network mobile payment.
H7. Use context (UC) positively influences trust (TR) when using a social network mobile payment.
H8. Use context (UC) positively influences the perceived enjoyment (PE) of using a social network mobile payment.
H9. Use context (UC) positively influences the behaviour intention (BI) on WeChat payment.
3.5 Social Interaction
Social interaction is very common in our daily life. In the study by Sailer and McCulloh [51], they gathered two fields (space syntax and social network analysis) to research the relationships in social networks. They found that the likelihood of two people interacting depended not only on the structural effects within networks but also on the physical distance separating the actors. Moreover, the mobile social network decreases the distance anytime and anywhere [2]. In this research, we used the case of WeChat payment, which offers a wide social network platform to perform traditional E-commerce. We proposed that social interaction was a necessary factor in the extended TAM model and affected other factors. First, the social connections between a payer and a payee may determine the trust of financial transactions [75].
For example, when people use WeChat payment to trade with others, they have always already been connected with the trading persons by WeChat, and they can save the communication information. Moreover, most contractors in WeChat are real friends, so they trust each other more [70]. Therefore, we assume that social interaction (SI) is connected with trust (TR). Additionally, recommendations and interaction with friends may affect the users’ use context. For example, when buying something together with friends, people generally choose the same payment method. Therefore, we think that social interaction (SI) is connected with the use context (UC).
If someone participates in some social activities on the mobile payment service with his friends, the experience can influence his basic awareness of the service, such as the perceived enjoyment (PE) and perceived usefulness (PU). The new year red envelope promotion is a typical activity where friends use WeChat payment together. WeChat payment also offered some other activities, such as a sharing coupon, which is also very interesting and popular. The sharing coupon is an activity where users can share an online coupon in their WeChat Friends Circle (this is a platform similar to Facebook to share information with friends). This activity increases the frequency of using WeChat payment and improves the connections in the users’ life. Therefore, we assume that social interaction (SI) is connected with perceived enjoyment (PE) and perceived usefulness (PU). For the above reasons, we propose the following hypotheses:
H10. Social interaction (SI) positively influences trust (TR) of a social network mobile payment.
H11. Social interaction (SI) positively influences the perceived enjoyment (PE) of a social network mobile payment.
H12. Social interaction (SI) positively influences the use context (UC) of a social network mobile payment.
H13. Social interaction (SI) positively influences the perceived usefulness (PU) of using a social network mobile payment.
4 Analysis and Results
In this section, we will illustrate the experimental study to validate the propose hypotheses, including the two-step data collection, factor analysis and discussion of the experimental result. The limitation of this research is also elaborated in this section.
4.1 Data Collection
This experiment is divided into a trial investigation and formal research. In the trial investigation, we collected 179 groups of data, among which 101 groups of data were useful. After carefully analysing the test data, the final questionnaire includes 35 questions, as shown in Table 2. The final questionnaire consists of two parts. The first part includes the basic personal information questions and the second part includes questions regarding the experience of using WeChat payment. There are 9 questions in the first part, which cover the gender, age and the basic user situation regarding the mobile phone, WeChat, and WeChat payment [24]. There are 26 questions in the second part. According to the thirteen hypotheses, the questionnaire consists of three items to collect feedback from the users [7]. In addition, there are 3 reverse questions that are opposite to TR1, PE1 and PEOU2 in the questionnaire to determine whether the respondent is reading and answering the questions accurately. Each question was measured on a 7-point Likert scale from strongly agree (7) to strongly disagree (1), which has shown good internal consistency in most studies [65].
Initially, we obtained 420 groups of data. To improve the data’s validity, we eliminated 1) the responses of the informants who never used the WeChat payment service; 2) insincere responses through data filtering using the three reverse questions; 3) insincere responses that look similar to Straight-Line answers or Wave answers [7]. The questionnaires screening information is shown in Table 3. In the field of human-computer interaction for qualitative analysis, if the size of the data set is 10 times the number of items, then it can be viewed as an effective dataset [31]. In this experiment, we collected 320 valid questionnaire responses so we regard this as an effective data set. Finally, the data is filtered to perform the experiment and the sample distribution is shown in Table 4. In 2015, WeChat's market report showed that more than 80% of WeChat users were between the ages of 18 and 35. Therefore, the questionnaire respondents in this study are mainly young users of WeChat payment. The data collection method of this study is field investigation. Researchers randomly invited users to fill out the questionnaire on the university campuses, effectively protecting the universality and authenticity of the data.
4.2 Exploratory Factor Analysis
It is necessary to conduct an exploratory factor analysis to validate if the sample data is acceptable as the experimental basis. In this research, first, we used the exploratory factor analysis method to determine the basic structure of the influencing factors of WeChat payment user behaviour intention and solve the problem of the strong correlation between variables in a multivariate statistical analysis. Exploratory factor analysis is mainly used to determine the influence observation variable factors, the degree of correlation between each factor and each observed variable, using factor loading intuitively to infer the factor structure of the data [21]. The analysis results are shown in Table 5.
First, in this research, we use Cronbach’s alpha coefficient to test the internal consistency of the data [64]. We calculated the Cronbach’s alpha coefficient of each of the hypothetical factors and all the data, respectively. The results are listed in Table 5, where the total Cronbach’s alpha coefficient is 0.872 and all the coefficients of each factor are greater than 0.700, which means the collected data meet the general requirement that the total Cronbach’s alpha coefficient should be greater than 0.8, and the coefficient of each element should be greater than 0.7 [64]. We also test the factor loading of each item and the AVE of each factor. The results all exceed 0.5, which indicates convergent validity [22]. All the composite reliability (CR) values are over 0.7, which means the reliability of each factor is satisfied [39]. From the exploratory factor analysis, it is concluded that the collected data is satisfactory for conducting further analysis.
Second, we need to conduct validity analysis for the construct validity of the assessment. Construct validity is mainly used to measure questionnaires where the scales can be measured by the level of theoretical assumptions [52]. Construct validity includes two categories, i.e., convergent validity and differentiate validity. We used Bartlett’s test of sphericity and the Kaiser-Meyer-Olkin (KMO) measure of sampling adequacy to measure the collected data. The result is shown in Table 6, which indicates the suitability of the conducting factor analysis, with statistics of X2 (253) = 2366.528 (Sig. < .000). Based on the commonly used KMO measures by Kaiser, a value over 0.7 will be acceptable and is better the closer it is to 1. The KMO measure = 0.860, which means the collected data has valid convergent validity. Sig. < .000 means that the data has distinction validity [64].
Third, we also need to determine if the distinction validity of the data is reasonable or not. In Table 7, the results shown at the diagonal are the square root of the average variance extracted (AVE) value for each factor, which are greater than the correlation between the different factors [36].
4.3 Findings
In the last section, we used the exploratory factor analysis method to analyse the data without theoretical support to obtain the factors. The next step is to perform further tests with the confirmatory factor analysis. The main purpose of confirmatory factor analysis is to test, before defining the factors, if the model fits the actual data, and to test whether the observed variable factor and factor of the load based on the theory and expectations. Therefore, after conducting exploratory factor analysis, we need to use the confirmatory factor analysis method to test the proposed hypothesis model. The core work of confirmatory factor analysis is to carry out the structural equation model (SEM) calculation. The structural equation model is a statistical mathematical tool for analysing the relationship between variables. The main calculation idea is to design a model reflecting the relationship of variables based on the exploratory factor analysis based on the factor structure and path assumption. The researchers will analyse the data import model to verify the calculation and determine whether the model is reasonable and acceptable according to the fitting index [4]. Confirmatory factor analysis results are normally divided into two parts, i.e., path analysis and fit test of the model.
Path analysis is used to estimate the relationship between the variables in the proposed model and determine which variables are cared for by the users. We used the statistical tools to add the data to the hypothesis model and calculate the weight coefficients of the hypothetical path. The result is shown as in Table 8 and Figure 3, where we can judge whether the path is accepted by the result of the weight coefficients [58]. Moreover, the coefficients also reflect the strength of the causal relationships [58].
The next step of the confirmatory factor analysis is calculating the model fit indexes to determine whether the model fit is good. In SEM, many fit indexes as goodness-of-fit exist to appraise an entire model, such as X2, CFI, AGFI and RMSEA [58]. They view different ways that the model fits and can affect each other. The X2 is an especially important index of goodness-of-fit because it is the foundation of many indexes and can be used to test the null hypothesis. In this paper, we judge the model fitness by the following indexes, X2, GFI, AGFI, RMSEA, CFI, and NFI. The results are shown in Table 9. Since all the fit indexes meet the requirements, it is concluded that the proposed model’s fitness is adequate [58].
4.4 Discussions
This study developed a theoretical framework based on the TAM model and discussed the structural equation modelling analysis of a social network mobile payment service adoption. In the experimental study, the proposed hypotheses are evolved through the users’ feedback regarding WeChat payment. The findings in this study provided empirical support for the proposed model. The results clarified our understanding of the attitudes and intentions that people have towards using social network mobile payment services and helped reveal the implications for the successful implementation of WeChat payment in China. The measurement of this study provided a good fit to the data, thereby lending support to the proposed model. Overall, the results show that the proposed model can accurately describe the intentions of users to use a mobile social payment service.
From the experimental study, it is found that social interaction does influence the use context, perceived enjoyment and trust. In fact, social interaction is the most typical difference between WeChat payment and other mobile payment services. To use the social relationship offered by WeChat, WeChat payment has released many activities to strengthen the interaction between users and their friends. For example, the interactive games among friends, such as the red envelope have attracted millions of people to join this platform. Benefiting from these activities, WeChat payment provides a new platform for users to communicate with each other and strengthen the relationships among them. This result corroborates the previous research on social interaction and perceived enjoyment, that the interactions between friends can greatly enhance the entertainment of the user experience [57] and increase the use of WeChat payment. If people get red envelopes or coupons from friends, they will also consider using WeChat payment for some situation where they used to use other online payment services. At the same time, social interaction also shows the significant role of trust. Trust is the foundation of financial transactions and heavily depends on the social interactions of the partners in the transactions [49]. When people engage in online financial transactions, they prefer to interact with their friends, who they trust more than strangers [30]. Therefore, it is concluded that the relationship of friends strengthens the user’s trust of WeChat payment.
The experimental results show that PU of BI has a strong positive effect and that PEOU has a weak negative effect. However, PEOU on PU has an obvious positive effect. This conclusion does not indicate that the basic TAM model is not established in the WeChat payment user behaviour analysis, but reveals some interesting phenomena. First, PEOU has slightly negative effect on BI. In this article, through analysis of the PEOU experience score data distribution and random review, users of the usability evaluation of a smaller range of the different users gave a higher score of ease of use. Considering the convenience of smartphones and mobile phone application service, the rapid development of ease of use has become a basic characteristic of mobile applications. In that way, the user experience on the differences between applications is not big, thus it no longer has an obvious effect on the user’s choice. At the same time, WeChat payment is an Internet financial tools, and an operating process that is too convenient can cause the user to distrust the information security protection, and the users' willingness to use the service will be reduced [16]. Therefore, it is reasonable that PEOU for BI shows a weak negative correlation. However, that does not mean that if WeChat payment uses tedious steps it will promote the users’ intention, because PEOU still has a positive effect on PU. The PU of BI has a strong positive role in promotion. Therefore, understanding the perceived ease of use of WeChat payment users is a key concern of WeChat payment research and development.
In addition to the positive influences, we also found some interesting results from this experiment. The first interesting result is that social interaction does not have a significant effect on perceived usefulness, while social interaction has direct influences on trust and perceived enjoyment, both of which significantly affect the perceived usefulness. Previous studies have suggested that the perceived usefulness of an online payment was supported by the user experience of engaging in the financial trade online [15]. While in WeChat payment, the online trade is not limited to friends, which means that when the transaction occurs with a friend does not significantly increase the user experience and it is likely to be related to the WeChat payment tool itself. However, the relationships of friends can increase the number of trades directly, and a strong attitude of trust can increase the use frequency of mobile payment services [11]. It could be concluded that social interaction has an indirect influence on perceived usefulness. Second, trust does not stand on the same level as revealed in previous studies [68], [63]. Although it has a positive influence on perceived usefulness, the effect is only intermediate. To determine the reason for this result, we observed the eliminated data from the responders who never used the WeChat payment service. We find that lower trust is the reason why many people do not choose to use this service. The most popular claim is that they do not believe that E-payments are secure, which means trust prevents them from participating [44]. Since in the analysis data, all informants are users of WeChat payment, they chose to trust the WeChat platform and its security policy and then chose to use the service and do not consider the trust factor significant. Therefore, their perceived usefulness is not affected as much by trust as other uncertain factors.
This proposed extended TAM model has several practical and theoretical implications for researchers and engineers to develop popular mobile social payment services. This study provided some in-depth analysis of the popularity of WeChat payment in China that can then be applied to the development of the E-commerce industry. Based on WeChat payment in China's rapid development and popularization, this paper analyses in-depth the influencing factors of user behaviour in combination with product features. It is argued that social interaction can bring more opportunities for mobile services, which is also verified by other mobile applications, such as games and E-learning. The mobile services should provide an excellent social interaction experience to encourage users to share their fun.
4.5 Limitations and Future Research
Similar to other research, there are several limitations in this study which deserve future effort to address. First of all, the sample group source and calculation method of our data will lead the limitation of the conclusion and the difficulty of reappearance. There are many researches on the model calculation methods used in this kind of qualitative analysis [56]. But for the mobile applications like WeChat which are not open data interfaces, questionnaire survey and TAM are still good way for the qualitative analysis. The purpose of our study is to provide a preliminary study of the advantages of WeChat payment for rapid development, thus to serve as a reference for other technical promotion. In the subsequent quantitative study, we will consider increasing the data size and objectivity, adding machine learning and other computational methods to give more and more meaningful conclusions. The major issue is related to the users of WeChat payment. The questionnaire in this research is in Chinese and all responses are from Mainland China. Thus, the results of this study may be difficult to generalize to other contexts. It would be interesting to extend this work to an international context and perhaps consider other social networks. Credit cards that are popular in foreign financial markets are far less popular in China than mobile payments. It would be interesting to compare these different financial models with different cultural backgrounds. Moreover, the proposed model and the questions of the investigation mainly focus on the usage intention of using the WeChat payment service, and the results revealed the factors and their influence for people to use the WeChat payment or not. However, usage continuation is also important for an application to survive in the market. It would be meaningful to excavate the factors regarding continuity in future research. Furthermore, the proposed model focuses much more on social factors, rather than the cooperation between different services and companies. This phenomenon is also a character of the WeChat payment service, which also deserves future study.
5 Conclusion
The development of social networks and mobile devices has brought several innovations to our daily life. A typical example is WeChat payment, which is built on the most popular mobile social networks in China and now has attracted much attention from E-commerce and other applications. In this research, we use WeChat payment as a case to study the determinants beneath this popular application. To this end, the technology acceptance model is employed and some amending predictors are integrated from the social and mobile perspectives. After analysis of an online survey questionnaire, some interesting findings are revealed. It is believed this research provides insights into relevant for social-based mobile online payments to understand the adoption behaviour and further improve their services. Our research has found that the key advantage of WeChat payment to attract users is to integrate social factors into the application. Relying on WeChat convenient social platform, users can easily and effectively meet the demands of financial interaction in daily life. At the same time, WeChat payment innovative brings various social games and activities, enhancing the users’ enjoyment of using mobile payment services. With the successful experience of WeChat payment, for other information technology and products, they can be combined with existing social mobile network applications, reducing the cost, enhancing the social interaction, thereby improving technology promotion rate and utilization rate.